The Jake Chronicles
Saturday, 27 November 2010
Apple Concept - Final character
Here is my final character finished and coloured, i made sure i kept the features from the second stage but altered the shape so it doesn't look like clap trap anymore, i wanted to make sure it was obvious that clap trap wasnt the inspiration, and i feel that ive changed it enough so you can't, making sure i didnt just rip off the character was hard. but i like to think i made it look different enough while still keeping it a wild west sherrif
Friday, 26 November 2010
Board game - Research part 2
never mind the buzzcocks - we were thinking about implementing music into out board game and the most apparent music game we could think of is the tv show never mind the buzzcocks, the one that stood out for us the most is the intros round, where the team of 3 picks 1 person to guess the intro to the song, and the other two have to hum the intro to the best of their abilities so they 3rd might be able to guess it.
this always proves hilarious and we would love to have something like that in our game, which makes people enjoy themselves over everything else, as we feel fun is the utmost important thing to make people play.
this always proves hilarious and we would love to have something like that in our game, which makes people enjoy themselves over everything else, as we feel fun is the utmost important thing to make people play.
Board game - research
Pass the bomb - pass the bomb was the first board game me and the team played to start looking for ideas, and little did we know it would also be the main inspiration for our game entirely,
the game is played by picking out 11 card from a deck, each card has a few letters arranged, the players pass a bomb around by setting the timer on it, then drawing a card, then in turn each player has to think of a word that has those letters in it in the exact order, then pass to the player on their left.
it turned out to be very fun and very exciting, even though it was a fairly old game, it was still fun to play. we labeled it down to being very beginner friendly, and the concept was simple, we decided to make sure our game was also very simple whilst still trying to keep it interesting
Pass the bomb - pass the bomb was the first board game me and the team played to start looking for ideas, and little did we know it would also be the main inspiration for our game entirely,
the game is played by picking out 11 card from a deck, each card has a few letters arranged, the players pass a bomb around by setting the timer on it, then drawing a card, then in turn each player has to think of a word that has those letters in it in the exact order, then pass to the player on their left.
it turned out to be very fun and very exciting, even though it was a fairly old game, it was still fun to play. we labeled it down to being very beginner friendly, and the concept was simple, we decided to make sure our game was also very simple whilst still trying to keep it interesting
Apple Concept - Wild west research
Given that my game is set in the wild west, i thought it might be a good idea
to research the time period and what was really iconic about it.
Frequently reffered to as ‘the wild west’ the correct term for it is ‘the american
old west’, this refers to the later half of the 19th century, After the 18th century
and the push beyond the Appalachian mountains, the term is generally applied to
anywhere west of the mississippi river in earlier periods and westward from the
frontier strip toward the later part of the 19th century, more broadly, the period
stretches from the earlier 19th century to the end of the mexican revolution in
1920.
Running from predictable stereotypes such as clint eastwood, and classic western
movies i will create the look of classic wild west flicks but stylised in a lighthearted
fashion.
to research the time period and what was really iconic about it.
Frequently reffered to as ‘the wild west’ the correct term for it is ‘the american
old west’, this refers to the later half of the 19th century, After the 18th century
and the push beyond the Appalachian mountains, the term is generally applied to
anywhere west of the mississippi river in earlier periods and westward from the
frontier strip toward the later part of the 19th century, more broadly, the period
stretches from the earlier 19th century to the end of the mexican revolution in
1920.
Running from predictable stereotypes such as clint eastwood, and classic western
movies i will create the look of classic wild west flicks but stylised in a lighthearted
fashion.
Friday, 19 November 2010
Apple concept - research
A game that really caught my eye was point blank for the arcade and ps1, it was a very arcadey shooting game with brief instructions as to what to do, but they were blunt and easily understandable, so i may use a technique like this to instruct my own game, the game itself was also very fun and addicting, with minigames that didnt make sense but hilarious at the same time.
Monday, 15 November 2010
Apple Concept - Character development pt.2
this is the main character idea for my game, i kept the shape of the clap trap, but i changed the features around to make him look like a sherrif in the wild west, next i will keep the features but change the shape so it doesn't look similar
Apple Concept - Character Development pt.1
Here is a cartoon drawing of the clap trap, i just drew the main influence to my character to give myself a starting point, i wanted to make use of block colour to really make it look like a cartoon.
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